Why I Think Strategy Games Make You a Better Business Thinker
I've been running a strategy board game group in Las Cruces for a few years now. We meet most Saturdays, usually five to eight people, and we play the kind of games that take four to six hours and reward careful thinking over pure luck.
The group is a mix of people: a few engineers, a couple of teachers, a physical therapist, a restaurant owner, a retired Air Force logistics officer. What they have in common is that they all seem to get better at their actual jobs the more they play.
I don't think that's a coincidence.
Resource Management Is Resource Management
Take Through the Ages. You're managing science, culture, food, resources, and military strength — all at once, all interacting, all scarce. You have to decide which leaders and wonders are worth pursuing, which technologies to invest in, and how to sequence your actions when everything is constrained.
Sound familiar? Every small business owner I know is doing some version of this every week. Money, time, people, attention — none of them are unlimited, and the order in which you deploy them matters enormously.
Games give you a safe sandbox to practice these decisions thousands of times. And because there's immediate feedback (you either won or you didn't, and you can see exactly why), you improve faster than you would from reading a business book about resource management.
Long-Term Thinking Under Short-Term Pressure
One of my favorite game moments is watching a new player realize they've been playing too reactively. They've been blocking their opponent, taking points wherever they appear, reacting to the board state instead of building toward a coherent strategy.
It usually happens around the midpoint of a game. They look at their position and realize they've been busy but not building.
That realization, when it happens in a game, costs you an afternoon. When it happens in a business, it can cost you years.
Games train you to hold a long-term objective in your head while still making smart short-term plays. That's an incredibly transferable skill.
Reading People Without Poker's Baggage
Arkham Horror is cooperative, so it's not about reading opponents. But A Game of Thrones, Twilight Imperium, and Dune: Imperium – Uprising? You're constantly modeling other players' intentions.
What are they building toward? What do they need that I could cut off? Are they about to do something I'm not expecting?
This is negotiation practice. Stakeholder management practice. The skill of asking "what does this person actually want?" and building a model that's good enough to act on — that's something most professional training doesn't cover directly.
The Community Piece
I want to say something about the group itself, not just the games.
One of the underrated things about having a regular community of people you play games with is that it's a low-stakes environment to practice being wrong. You make a bad call, you lose a game, everyone moves on. Nobody fires you. Nobody's upset.
That normalization of imperfection and quick recovery is genuinely useful. I think it makes people more willing to take intelligent risks in their professional lives, because they've practiced the emotional cycle of trying → failing → analyzing → adjusting in a context where the stakes were just some wooden cubes on a table.
Come Play With Us
If you're in Las Cruces and this resonates with you at all, come check us out. We're welcoming to people who've never played a modern strategy game before — we'll teach you. We're also welcoming to experienced players who want a regular group.
Details are on the Board Games page. I'd love to see you on a Saturday.